Open to SWE Internships · Melbourne, AU
3rd-year Mathematics & Advanced Computer Science student at Monash University.
// about
Hi, my name is Ayden and I'm a Mathematics and Advanced Computer Science student at Monash University
building strong fundamentals across software engineering, systems, machine learning
and actively research within the space of quantum approaches to inference within Bayesian networks.
Outside of this space, I also really enjoy music. From following trends in the space, to understanding
how innovation is achieved in such a creative space where the audience perceives art through sound,
visuals, and surprisingly social issues which we face in our contemporary landscape.
// skills
// projects
Implemented junction tree (clique tree) inference using the Hugin / Lauritzen–Spiegelhalter
message-passing algorithm in Python. Built clique potentials, separator set operations,
and a two-phase collect–distribute propagation loop from scratch. Demonstrated
on the classic Asia diagnostic network with full support for evidence insertion and
marginal query answering over arbitrary variables.
Note that as this is a current research project I am involved in, this means that the souce code
related to this project will not be available at this current stage.
Investigated the use of Random Fourier Features (RFF) to improve the scalability of
kernel-based machine learning algorithms. Designed and implemented experiments
examining the trade-off between computational efficiency and predictive accuracy
when approximating kernel functions with randomized feature mappings.
Analysed theoretical foundations from contemporary research and validated findings
through empirical testing, data visualisation, and performance benchmarking.
The project demonstrated how advanced mathematical techniques can enable large-scale
machine learning systems to achieve near-kernel performance while significantly reducing
computational complexity.
Key areas included kernel approximation, feature engineering,
statistical learning theory, and scientific computing.
Developed a Java-based simulation inspired by Elden Ring, building a custom game engine to
model core gameplay mechanics using object-oriented design principles.
Implemented and integrated over ten gameplay features, including character interactions,
combat systems, item management, and world mechanics, with a strong emphasis on modularity,
extensibility, and clean software architecture.
Collaborated within a team of four using Git-based workflows to coordinate development,
manage version control, and maintain a scalable codebase throughout t
he project lifecycle.
Note that as this project relates to a past assignment, the source code is unable to be
disclosed. This has been one of my favourite projects to work on and I am more than happy
to discuss this further :)
// experience
// education
// contact
I'm actively looking for software engineering internship opportunities. If you're hiring or want to chat, I'd love to hear from you. OR if you are interested in having a conversation with me related to music, I am more than happy to have a chat.